![]() ![]() V-Ray: Fixed packing to vrscene to work when offline V-Ray: Fixed scene resetting in mayapy when loading V-Ray V-Ray: Fixed deep EXR always using 16-bit floats VRayHairSampler: Added output for the distance across the hair width Maya Fluids: Ability to control the light emission of Maya fluids when rendered with the Phoenix shader V-Ray GPU: Fixed a crash with GPU IPR with distributed rendering when unhiding an object VRayOSLMtl/VRayOSLTex: Fixed OSL shader ignoring a connected multiplyDivide V-Ray IPR: Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering VRayProxy: Fixed slow playback of proxies from network share VRayAlSurface: "Consider all objects" now only considers other objects with VRayAlSurface applied ![]() Viewport 2.0: Fixed slow Viewport 2.0 performance on OSX V-Ray GPU: Fixed incorrect Anisotropy uvw transformation V-Ray IPR: Fixed a crash with debug shading when adding a texture to a Dome Light XGen: Fixed light linking not working for xgen hair with. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |